![]() We dug it and we played a whole lot of it. Unfortunately, it’s designed for 4th edition. While in sunlight, the zombie has disadvantage on attack rolls, as well as on Strength checks.Ĭrit For Brains contributor Wooly Toots found a great Dungeons & Dragons adventure called Dead By Dawn where adventurers confront wave after wave of zombies inside of an old tomb. We like dropping an old-school undead weakness onto a zombie. Sunlight weakness: Zombies aren’t all-powerful. Each creature within 10 feet of it must make a DC 12 Constitution saving throw, taking 2d6 poison damage and receiving the poisoned condition for two rounds on a failed save OR half as much damage on successful one. Get exposed to its nasty zombie grossness.ĭeath Burst. When the zombie dies, it explodes in a burst of guts and decay. A creature takes 1d6 poison damage and 1d6 necrotic damage on a failed save or half as much damage on a successful one.ĭeath cloud: Kill a zombie. ![]() Each creature in a 10-foot radius sphere centered on that point must make a DC 15 Dexterity saving throw. (1/Day) The zombie hurls a ball of infectious goo that explodes at a point it can see within 30 feet. Add this action to really mess with your players’ perceptions of zombie fights. Zombie goop: What’s worse than a zombie that’s walking toward you? One that can hit you from afar with nasty, decaying goo. The target can reroll the Constitution save at the end of each turn to end the condition. On a failed save, the target takes 2d6 necrotic damage and suffers from the poisoned condition. You can add this to give a lingering effect to zombie bites.īonus action : If the target is hit by the bite attack, the target must succeed on a 12 Constitution save. Infect: We like the idea of zombies that infect their targets. The target dies if this effect reduces its hit point maximum to 0.Ī humanoid slain by this attack rises 24 hours later as a zombie unless the humanoid is restored to life or its body is destroyed. This reduction lasts until the target finishes a long rest. This is a bonus action that can be added to a zombie with a bite or claw attack.īonus Action. If the target is hit by the zombie’s bite attack, the target must succeed on a DC 13 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken in the bite attack. This will really mess up PCs, and should make them run scared from the undead. Life drain: Zombie bites not only hurt, they can turn you into a zombie. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. ![]() You can add this as an action option, and you may want to add Multiattack as well so your zombie can bite and do a second attack. If you want more than a shuffling undead, you can spice up your zombie with some fun abilities we whipped up based on other monster effects.īite: Zombies want brains. (An regular minoitaur with 76 HP would drop to 58 HP as an undead minotaur.) Hit points: Drop the monster’s hit die one level (d12 to d10, for example) and recalculate using your zombie’s new Constitution bonus. (If they have natural armor, it’s rotting right off.) Decrease the monster’s AC by 3.
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